Rick Sanchez Devlog1 an play test review 1
In my area i was in charge of my making the design like power up an making the logo for our game our goal was to make a puzzles.
the accomplished by the team is we have discussed how the level should work and how they should work.
i have created power we discussed as a group. the power up i made this week was the logo an coins.
the thing I will need to learn is how to talk about idea an how to make them better for the people playing the game an how to make the game itself better. goals for next week is talking about more power up for the game. what i have accomplished in the past week is created power an power downs like inverted control, coin bag , and what we accomplish in the pass week is we talked about more power up an level design.
Monster Beats Game was a game i play test for week 1 the prototype was a video talking about the game play an how the controls would work with the game. what i learn form the play test is they really thought about how they want the game to work an what target audience he want to go for the game.
What i saw when observe the game Monster Beats Game was how the music was on point an there wasn't anything to play the play test was a video showing how the game work an giving them idea to improve how the game like adding a music bar for every perfect they get on the beat.
The ask questions i ask the play testers is how much time did you feel like you were playing for an they said it vary to how long the song was the feedback we got from the players was our game was really good an only thing we need to fix was how we make the player move in our game.
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A short and sweet coin collecting race
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