Felix Devlog 2
1. In your area, what
were your team's?
I'm working on the level design on the level, I'm trying to improve the itch page and also I started in making the main menu in unity but my main priority is making the level design better. Kiran is fixing the gameplay to the game. Rick is designing the items.
2. In your area, which of these goals have been
accomplished by the team?
I made a better level layout, Kiran was able to improve the controls, and Rick design items.
3. In your area, what are
the team's goals for next week?
For all of us it's to improve what we already doing.
4. As an individual, what
have you accomplished
in the past week?
I was able to improve the levels with the constraints of the multiplayer aspects of the game. where I have to be worry of the screen size of both players. Also I improve the level design to fit with the new power up or level condition (we still deciding) where part of the stage turn to make a new path, I was worry the play would get stuck in one side, with being able to move to the other side. The intention of this power up is to make sure the don't always look at one side of the screen.
5. As an individual, what
will you accomplish by
next week to stay on time?
I'm going to try to improve the level even more also I'm going to plan what the main menu going to look like.
6. As an individual, what
will you need to learn to accomplish these goals?
I need to learn how to improve myself in making levels.
1. What were you
playtesting? For
example, an analog
prototype with a
description, a specific
level of the alpha build, etc.
We tested a alpha build of the game, just the movement of the player was shown, we had to explain everything else to the player.
2. What did you want to learn through this playtest?
We want to learn everyone reaction, and there though on how they think about the gameplay.
3. Who were your
playtesters? Do they
represent your target
audience?
We tested college students in our class.
4. What did you observe?
What did you see when
they were playing? Did
they interact the way you expected?
They were all positive in our build, but they all say to improve the movement. They all seem figure out how to glitch the ball to the wrong position. Also I think some player didn't put in mind that we intend for the player to consistently switch sides when they block in one side. They just move on with the side that has the coin.
5. What questions did
you ask your playtesters after they played the game?
We ask, what you think about our game? What can we improve?
6. What feedback did constantly
you receive from your players?
Improve the movement. Make a bigger level layout. Change the color of the level.
7. What, if anything, wil you do with that
feedback? Did you learn anything?
We will try to improve the game with the feed back.
Files
Mirror
A short and sweet coin collecting race
More posts
- Devlog 3May 17, 2023
- Game design documentApr 19, 2023
- rick sanchez Develog an playtest 3Apr 19, 2023
- Rick Sanchez Devlog2 an play test review 2Apr 19, 2023
- Kiran Manni Devlog 2Apr 19, 2023
- Rick Sanchez Devlog1 an play test review 1Mar 15, 2023
- Deployment partMar 08, 2023
- Kiran Manni Devlog 1Mar 08, 2023
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